Deadline extension for special issue on “‘Emerging Design: Transforming the STEAM Learning Landscape with the Support of Digital Technologies” – IxD&A Journal

Deadline extension: July 30, 2017 (new deadline)
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Special issue on
“Emerging Design: Transforming the STEAM Learning Landscape with the Support of Digital Technologies”

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
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*** Since 2012 also in Scopus ***

*** Since 2015 also in Emerging Sources Citation Index and Web of Science ***
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IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

If you wish to help us in improving the quality of the journal, please donate:
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CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call34
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Guest Editors:

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• Daniel Spikol, Malmö University
• Jalal Nouri, Stockholm University
• Teresa Cerratto-Pargman, Stockholm University
• Marcelo Milrad, Linnaeus University

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Important dates:
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• Deadline: June 30, 2017 -> 30 July, 2017 (extended)
• Notification to the authors: September 30, 2017
• Camera ready paper: October 31, 2017
• Publication of the special issue: end of November, 2017

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Overview
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More than 20 years ago, it was argued that the use/integration of learning technologies for education in the coming decades would likely be less of a consequence of technological limitations than a result of limited human imagination combined with the constraints of old habits and social structures. However, over the last years, the rapid adoption of laptops, smartphones, tablet computers, and micro-controller kits in schools have reignited imaginations and are changing social habits and practices. Especially, novel practice-based learning and open-ended activities with a focus on Science, Technology, Art, Math and Engineering (STEAM) are starting to emerge, thus providing new opportunities for exploring and learning in these fields.

These digital ICT tools are introducing change into education landscape at many levels and in diverse ways; moreover, these processes can metaphorically be seen as a complex ecosystem on the verge of multiple transformations. The ideas and new learning conditions described above pose us with a number of challenging questions, as enumerated below; How do teachers and learners interact in these learning environments and which new interaction patterns and group dynamics emerge? How teacher and student roles are being redefined and what tools and processes can support them? How does peer collaboration unfold and how can collaboration be supported? How do students relate to the learning material and construct knowledge, and how do teachers organise new ways of teaching and assessment? Furthermore, how can we design physical spaces to reflect and to take advantages of these transformations?
These questions present researchers, designers, practitioners, and learners with new opportunities that need to be better understood and leveraged. This special issue aims at shedding light on the different emerging transformations of educational practices brought about by the introduction of digital tools with a focus on STEAM. 

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Topics of Interest
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This special issue welcome research papers discussing:
• Transformations of Learning Spaces
• Transformations of pedagogical models/practices
• Transformations of student and teacher roles
• Transformation of assessment (LA)

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Submission guidelines and procedure
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All submitted manuscripts must be original and should not be under review by another publication.
The manuscripts should be submitted anonymized either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers. Perspective participants are invited to submit one file where page one is a cover page (with title, list of authors and contact information) and page two has the title of the paper but no other identifying information. The lenght of the fully anonymized paper should be between 8 and 20 pages paper all included (e.g. title, abstract, all tables, figures, references, etc.). 
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7 

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Authors’ guidelines
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Link to the paper submission page:
http://www.mifav.uniroma2.it/idea2010/login.php
(Please upload all submissions using the Submission page. When submitting the paper, please, choose Domain Subjects under:
“IxD&A special issue on: ‘Transforming the STEAM learning landscape with the support of digital technologies”)
 
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact any of the guest-editors below and mark the subject as:
IxD&A special issue on: Transforming the STEAM learning landscape with the support of digital technologies”
 
• daniel.spikol[at]mah [dot] se
• jalal[at] dsv [dot] su [dot] se
• tessy [at] dsv [dot] su [dot] se
• marcelo.milrad[at] lnu [dot] se

marking the subject as: ‘IxD&A special issue on STEAM’.

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*** IxD&A in figures ***
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View stats:
http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=403

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Forthcoming issues:

http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102

• Autumn 2017
includes also a focus section on
‘ICT and the UN Sustainable Development Goals’
Guest Editors: Daniel Pargman, Neha Kumar, Mikael Anneroth, Elina Eriksson

• Winter 2017
‘Citizen, Territory and Technologies: Smart Learning Contexts and Practices’
Guest Editors: Óscar Mealha, Monica Divitini, Matthias Rehm
with a focus section on:
‘Pervasive participation – New Horizons for Citizen Involvement and User Experience”
Guest Editors: Sarah-Kristin Thiel, Peter Fröhlich, Glenda Caldwell, Matthias Baldauf
 
• Spring 2018
‘Making old age inviting and worth living through ICTs in the 21st century’
Guest Editors: Sergio Sayago, Josep Blat, Margarida Romero, Kim Sawchuk
 
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