AACE Conference Student Scholarship Program

AACE Student Scholarships 

 As a non-profit organization, AACE offers scholarships to students

to reduce the funds required so they may have the opportunity  
to participate in professional AACE conferences. 
Scholarship Award Winners Receive:
  • Confernece Registration
  • Workshop Registration
  • 1 year AACE/SITE Membership
  • 1 year Digital Library Subscription
 Scholarships are coordinated
by the AACE Foundation.

AACE understands that college

tuitions are high and generally increasing.
We hope that this contribution by AACE will make it easier for students to participate in conferences and extend their professional knowledge.

26th International Conference on Learning, Queen’s University Belfast, Belfast, UK 24–26 July 2019

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Call for Papers

We are pleased to announce the Call for Papers for the Twenty-sixth International Conference on Learning, held 24–26 July 2019 at Queen’s University Belfast in Belfast, UK.

We invite proposals in English and Spanish for paper presentations, workshops/interactive sessions, posters/exhibits, colloquia, innovation showcases, virtual posters, or virtual lightning talks. The conference features research addressing the annual themes and the 2019 Special Focus: “Learning to Make a Social Difference.”

Call for Papers Themes
Presentation Types Scope & Concerns
List of Accepted Proposals Returning Member Registration

Would you like to present at the 2019 Conference?

Submit your proposal by 24 August 2018.*

Click Here to Submit

*We welcome the submission of proposals to the conference at any time of the year before the final submission deadline. All proposals will be reviewed within two to four weeks of submission.

E-Learn 2018 – Las Vegas

OCTOBER 15-18, 2018 • LAS VEGAS, NV
Final Call for Papers: Aug. 27
New, cutting-edge E-Learn topics have been added to offer authors and participants opportunities to present and learn about, respectively, the latest on learning and technology. Note: Authors already submitting will be contacted to update their topics, if they wish.
1.    Advanced Technologies for Learning and Teaching
o  Collaborative and Cloud Technologies
o  E-publishing/digital Libraries
o  Learning Bots
o  Learning Portfolios
o  Social Networks
o  Social Software (podcasting, wikis, blogs, etc.)
o  Wearable Technologies
2.   Assessment
o  Alternative and Innovative e-Assessment
o  Assessment Practices in Cross-Cultural and International Research
o  Performance and Outcome Assessment
3.   Content Development Tools
o  Authoring Tools
o  Electronic Publishing Tools for E-Learning
o  Electronic Survey Tools
4.   Educational Policy, Reform, and Innovation
o  Contextualized Innovation (accessibility, scalability, usability, & sustainability)
o  Developing an Organizational e-Learning Strategy
o  Education Reform with Technology
o  Faculty Development
o  Government initiatives and programs
o  Mentorship
o  Quality Assurance and Accreditation
o  Teacher Education and Technology Integration
5.   Evaluation and Quality Improvement Advances
o  Course, Program, Project, and Other Forms of Evaluation
o  E-learning Benchmarks and Standards
o  Evaluating for Quality Improvement
o  Learner Analytics
o  Performance Measurements
6.   Global Networks, Partnerships, and Exchanges
o  Global Competencies and Perspectives
o  Global Courses, Programs, Degrees, and Initiatives
o   Industry-University Partnering
7.   Innovative Approaches to Learning and Learning Environments
o  Augmented and Virtual Reality
o  Authentic, Contextualized, and Real-World Learning
o  Case, Scenario, Problem, Project-Based Learning
o  Collaborative Learning
o  Digital Storytelling
o  Game-based Learning
o  Learner-Centered, and Self-Directed Learning
o  Learning Communities
o  Lifelong, informal, and Nontraditional Learning
o  On-demand and Just-in-Time Learning
o  Participatory Learning and Media
o  Personalized Learning Environments
o  Simulations for Learning
8.    Open Education
o  Free and Open Source Software
o  MOOC’s, Open Teaching, and Open Educational Resources
o  Open Access Publishing
o  Open Education Copyright and Other Legal Issues
o  Open Educational Projects, Partnerships, and Consortia
o  Participatory/Contributory Communities
9.    Technologies for Socially Responsive Learning
o  Accessibility
o  Digital and Social Media for Engaging Youth about Cultures
o  Diversity
o  Education for Sustainable Development
o  Ethical, Cultural, Historical, and Social Issues in Technology Use
o  Learning Technologies for Transformational Change
10. Twenty-First Century Skills
o  Computational Skills
o  Creativity and Problem Solving
o  Life and Career Skills
o  Policy, Law and Copyright Awareness
11. Virtual and Distance Education
o  Blended Learning
o  Collaborative Learning
o  E-learning/E-training
o  Flexible Learning
o  Innovative Online Learning and Educational Programming
o  Mobile and Ubiquitous Learning
o  Online Learning Environments