E-Learn 2018 – Las Vegas

OCTOBER 15-18, 2018 • LAS VEGAS, NV
Final Call for Papers: Aug. 27
New, cutting-edge E-Learn topics have been added to offer authors and participants opportunities to present and learn about, respectively, the latest on learning and technology. Note: Authors already submitting will be contacted to update their topics, if they wish.
1.    Advanced Technologies for Learning and Teaching
o  Collaborative and Cloud Technologies
o  E-publishing/digital Libraries
o  Learning Bots
o  Learning Portfolios
o  Social Networks
o  Social Software (podcasting, wikis, blogs, etc.)
o  Wearable Technologies
2.   Assessment
o  Alternative and Innovative e-Assessment
o  Assessment Practices in Cross-Cultural and International Research
o  Performance and Outcome Assessment
3.   Content Development Tools
o  Authoring Tools
o  Electronic Publishing Tools for E-Learning
o  Electronic Survey Tools
4.   Educational Policy, Reform, and Innovation
o  Contextualized Innovation (accessibility, scalability, usability, & sustainability)
o  Developing an Organizational e-Learning Strategy
o  Education Reform with Technology
o  Faculty Development
o  Government initiatives and programs
o  Mentorship
o  Quality Assurance and Accreditation
o  Teacher Education and Technology Integration
5.   Evaluation and Quality Improvement Advances
o  Course, Program, Project, and Other Forms of Evaluation
o  E-learning Benchmarks and Standards
o  Evaluating for Quality Improvement
o  Learner Analytics
o  Performance Measurements
6.   Global Networks, Partnerships, and Exchanges
o  Global Competencies and Perspectives
o  Global Courses, Programs, Degrees, and Initiatives
o   Industry-University Partnering
7.   Innovative Approaches to Learning and Learning Environments
o  Augmented and Virtual Reality
o  Authentic, Contextualized, and Real-World Learning
o  Case, Scenario, Problem, Project-Based Learning
o  Collaborative Learning
o  Digital Storytelling
o  Game-based Learning
o  Learner-Centered, and Self-Directed Learning
o  Learning Communities
o  Lifelong, informal, and Nontraditional Learning
o  On-demand and Just-in-Time Learning
o  Participatory Learning and Media
o  Personalized Learning Environments
o  Simulations for Learning
8.    Open Education
o  Free and Open Source Software
o  MOOC’s, Open Teaching, and Open Educational Resources
o  Open Access Publishing
o  Open Education Copyright and Other Legal Issues
o  Open Educational Projects, Partnerships, and Consortia
o  Participatory/Contributory Communities
9.    Technologies for Socially Responsive Learning
o  Accessibility
o  Digital and Social Media for Engaging Youth about Cultures
o  Diversity
o  Education for Sustainable Development
o  Ethical, Cultural, Historical, and Social Issues in Technology Use
o  Learning Technologies for Transformational Change
10. Twenty-First Century Skills
o  Computational Skills
o  Creativity and Problem Solving
o  Life and Career Skills
o  Policy, Law and Copyright Awareness
11. Virtual and Distance Education
o  Blended Learning
o  Collaborative Learning
o  E-learning/E-training
o  Flexible Learning
o  Innovative Online Learning and Educational Programming
o  Mobile and Ubiquitous Learning
o  Online Learning Environments

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