New, cutting-edge E-Learn topics have been added to offer authors and participants opportunities to present and learn about, respectively, the latest on learning and technology. Note: Authors already submitting will be contacted to update their topics, if they wish.
1. Advanced Technologies for Learning and Teaching
o Collaborative and Cloud Technologies
o E-publishing/digital Libraries
o Learning Bots
o Learning Portfolios
o Social Networks
o Social Software (podcasting, wikis, blogs, etc.)
o Wearable Technologies
2. Assessment
o Alternative and Innovative e-Assessment
o Assessment Practices in Cross-Cultural and International Research
o Performance and Outcome Assessment
3. Content Development Tools
o Authoring Tools
o Electronic Publishing Tools for E-Learning
o Electronic Survey Tools
4. Educational Policy, Reform, and Innovation
o Contextualized Innovation (accessibility, scalability, usability, & sustainability)
o Developing an Organizational e-Learning Strategy
o Education Reform with Technology
o Faculty Development
o Government initiatives and programs
o Mentorship
o Quality Assurance and Accreditation
o Teacher Education and Technology Integration
5. Evaluation and Quality Improvement Advances
o Course, Program, Project, and Other Forms of Evaluation
o E-learning Benchmarks and Standards
o Evaluating for Quality Improvement
o Learner Analytics
o Performance Measurements
6. Global Networks, Partnerships, and Exchanges
o Global Competencies and Perspectives
o Global Courses, Programs, Degrees, and Initiatives
o Industry-University Partnering
7. Innovative Approaches to Learning and Learning Environments
o Augmented and Virtual Reality
o Authentic, Contextualized, and Real-World Learning
o Case, Scenario, Problem, Project-Based Learning
o Collaborative Learning
o Digital Storytelling
o Game-based Learning
o Learner-Centered, and Self-Directed Learning
o Learning Communities
o Lifelong, informal, and Nontraditional Learning
o On-demand and Just-in-Time Learning
o Participatory Learning and Media
o Personalized Learning Environments
o Simulations for Learning
8. Open Education
o Free and Open Source Software
o MOOC’s, Open Teaching, and Open Educational Resources
o Open Access Publishing
o Open Education Copyright and Other Legal Issues
o Open Educational Projects, Partnerships, and Consortia
o Participatory/Contributory Communities
9. Technologies for Socially Responsive Learning
o Accessibility
o Digital and Social Media for Engaging Youth about Cultures
o Diversity
o Education for Sustainable Development
o Ethical, Cultural, Historical, and Social Issues in Technology Use
o Learning Technologies for Transformational Change
10. Twenty-First Century Skills
o Computational Skills
o Creativity and Problem Solving
o Life and Career Skills
o Policy, Law and Copyright Awareness
11. Virtual and Distance Education
o Blended Learning
o Collaborative Learning
o E-learning/E-training
o Flexible Learning
o Innovative Online Learning and Educational Programming
o Mobile and Ubiquitous Learning
o Online Learning Environments