International Journal on Interaction Design & Architecture(s) – IxD&A issue #60

International Journal on Interaction Design & Architecture(s) – IxD&A
https://doi.org/10.55612/s-5002-000
established in 2005
SCOPUS and ESCI (Emerging Sources Citation Index – Web of Science, Thomson Reuters) indexed Journal
implements also video presentations of the published contributions.
CiteScore 2022: 2.0 (Q1: Design (/Architecture); Q2: Media Technology, Education; Q3: Human Computer Interaction)

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Issue N. 60 – the first issue of the 20th anniversary of IxD&A –
featuring
the “stimulated paper” by Melania Nitu and Mihai Dascalu on ‘Natural Language Processing Tools for Romanian – Going Beyond a Low-Resource Language.’;
and the special issue on ‘Smart Learning Ecosystems as engines of the twin transitions.
guest edited by Mihai Dascalu, Oscar Mealha, Sirje Virkus
+ regular papers

is now available for free downloading
https://doi.org/10.55612/s-5002-060

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IxD&A implements the Gold/Diamond Open Access road to its contents with no charge to the authors
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IxD&A Journal, Issue N. 60 – ToC

Foreword: Inaugurating the 20th year of IxD&A journal.
Carlo Giovannella, pp. 5-6

Stimulated paper

Melania Nitu, Mihai Dascalu
Natural Language Processing Tools for Romanian – Going Beyond a Low-Resource Language.
pp. 7 – 26

Special issue on:
Smart Learning Ecosystems as engines of the twin transitions.


Preface: Mihai Dascalu, Oscar Mealha, Sirje Virkus
p. 27 – 31

Pradipta Banerjee, Sobah Abbas Petersen
Key elements, processes and research gaps in city learning as an innovation ecosystem: A scoping review, pp. 32 – 58

Carlo Giovannella, Maria Rosaria Autiero
The school as a place learning ecosystem – Participatory evaluation of the boundary conditions: the case of the IIS Amaldi, pp. 59 – 84

Oihane Unciti, Antoni Martinez Ballesté, Ramon Palau
Real-Time Emotion Recognition and its Effects in a Learning Environment, pp. 85 – 102

José Quiles-Rodríguez, Josep M. Mateo-Sanz, Ramon Palau
How does Coloured Lighting Influence the Affective Processes of Pupils?, pp. 103 – 121

María Libertad Aguilar Carlos, Jaime Muñoz Arteaga, Gabriela Citlalli López Torres, José Eder Guzmán Mendoza
Co-design a Digital Learning Ecosystem for Children with Disabilities: An Agile Model, pp. 122 – 146

Melania Nitu, Mihai Dascalu, Maria Dorinela Dascalu, Laurentiu-Marian Neagu, Maria-Iuliana Dascalu
Lib2Life – Digital Library Services Empowered with Advanced Natural Language Processing Techniques, pp. 147 – 167

Neil Potnis, Lola Ben-Alon
Earthen Builder Simulation: Representing Natural Materials and Embodied Carbon With Computational Play, pp. 168 – 193

Tamas Kersanszki, Zoltán Márton, Kristóf Fenyvesi, Zsolt Lavicza, Ildikó Holik
Minecraft in STEAM education – applying game-based learning to renewable energy, pp. 194 – 213

Regular paper

Carlos Alberto Peláez, Andrés Solano
A practice for specifying user stories in multimedia system design: An approach to reduce ambiguity, pp. 214 – 236

Massimo Bianchini, Stefano Maffei, Carla Sedini
Exploring Circularity Toolkits for SMEs Learning Ecosystems, pp. 237 – 260

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Forthcoming issues:

https://doi.org/10.55612/s-5002-000

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